number_s = 0 number = 2

                                           ShadeUtils.current_shape.s.each_key { |layer_name| 

                                                ShadeUtils.current_shape.s[layer_name].reset_iterator

                                                while s_node = ShadeUtils.current_shape.s[layer_name].get_next

                                                        s_node.list.reset_iterator

                                                        while s = s_node.list.get_next

                                                                if (s.key.length > 15.m)

                                                                        number_s += 1

                                                                end

                                                        end

                                                end

                                           }

                                           result = (number_s >= number)

return result

[Validate]

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