number_s = 0 number = 2
ShadeUtils.current_shape.s.each_key { |layer_name| ShadeUtils.current_shape.s[layer_name].reset_iterator while s_node = ShadeUtils.current_shape.s[layer_name].get_next s_node.list.reset_iterator while s = s_node.list.get_next if (s.key.length > 15.m) number_s += 1 end end end } result = (number_s >= number)
return result
Generated with the Darkfish Rdoc Generator 1.1.6.